using System;
using System.Xml;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WorldBuilderLib
{
    public class WorldBuilder
    {
        // Add a reference to an XML builder

        // The idea is take in all the data from the XML file and load it 
        // into the project. This way the user will not have to load the textures 
        // and tiles manually. 
    }
}
